> ## Documentation Index
> Fetch the complete documentation index at: https://docs.zyntex.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Quickstart

> Connect your Roblox game in under 5 minutes

## Setup an account

To create your account, please visit the [signup page](https://dashboard.zyntex.dev/signup).

## Link your game

After your account is set up, it's time to link a Roblox game. To start the process, visit [your Roblox settings](https://dashboard.zyntex.dev/settings#games) and select **Link New**.

From there, follow the instructions, which include pasting a line of code into your Roblox Studio command bar. If you do not trust the line of code, you can insert the module, verify its safety, and then proceed.

## Download the SDK

To download the SDK, please follow [these instructions](/download).

## Quick start

Below is a boilerplate example of how to start the Zyntex SDK. Below it, I explain what each major call does.

```lua theme={null}
local Zyntex = require(path.to.zyntex)("YOUR-GAME-TOKEN")

Zyntex:init({
  debug = true;
})
```

### Line 1

Line one creates a Zyntex object using your game's token. It calls the Zyntex.new() constructor automatically.

### Lines 3-5

Now, you are initialising the Zyntex object. This will connect all hooks (i.e. Zyntex's handling of player joins and live events), initialize the server on Roblox, and setup the config.

#### Config options:

`debug: boolean` If set to true, the SDK will display verbose logging to the standard output. Useful when debugging with support.
