Skip to main contentExperiments (also known as A/B Tests) are a crucial Zyntex feature. They allow you to run experiments on your game to test different features and see which one performs better.
Use cases
- UI/UX decisions: Test two different shop layouts, button placements, or HUD designs to see which version players engage with more.
- Monetization tuning: Compare different product prices, gamepass bundles, or Robux offers to maximize conversions without guessing.
- Onboarding & retention: Try alternate tutorials or first-time player experiences and measure which flow gets more players to return.
- Game balance: Adjust weapon stats, XP curves, or difficulty scaling between groups to find the “sweet spot” for fun and fairness.
- Event & feature launches: Soft-roll new events or systems (like quests or progression tracks) to only half your servers, so you can measure impact and catch issues before a full release.
Experiment terminology
Group
A group is a single group that is part of an experiment. Typically, there is a Control group and a Test group.
Entry
An entry is a log of a player entering an experiment. For example, if a player opens the shop, that would be registered as an entry.
Conversion
A conversion is a log of a player converting on an experiment. For example, if a player buys a product, that would be registered as a conversion.
Experiment flow
The experiment flow is as follows:
- A player enters the game.
- The player is assigned to a group via random assignment.
- If the player performs an action that is registered as a conversion, that would be registered as a conversion. Otherwise, it is registered as an entry without conversion.
- The results are aggregated and analyzed on the dashboard to determine which group performs better.
Experiment duration
It is recommended to run experiments for a duration of at least a week to ensure that the results are statistically significant.
Experiment best practices
- Run an A/A test: Before running an experiment, it is recommended to run a simple A/A test to ensure your setup is working properly. An A/A test is a test where you run the same experiment on two of the same group, so if the results are widely different, that suggests you have an issue with your setup.
- Use a large enough sample size: The larger the sample size, the more statistically significant the results will be.
- Use a large enough duration: The longer the experiment runs, the more statistically significant the results will be. It is best practice to keep an experiment running for at least a week.