Learn what experiments are and what they offer on Zyntex.
Experiments (also known as A/B Tests) are a crucial Zyntex feature. They allow you to run experiments on your game to test different features and see which one performs better.
UI/UX decisions: Test two different shop layouts, button placements, or HUD designs to see which version players engage with more.
Monetization tuning: Compare different product prices, gamepass bundles, or Robux offers to maximize conversions without guessing.
Onboarding & retention: Try alternate tutorials or first-time player experiences and measure which flow gets more players to return.
Game balance: Adjust weapon stats, XP curves, or difficulty scaling between groups to find the “sweet spot” for fun and fairness.
Event & feature launches: Soft-roll new events or systems (like quests or progression tracks) to only half your servers, so you can measure impact and catch issues before a full release.
The player is assigned to a group via random assignment.
If the player performs an action that is registered as a conversion, that would be registered as a conversion. Otherwise, it is registered as an entry without conversion.
The results are aggregated and analyzed on the dashboard to determine which group performs better.
Run an A/A test: Before running an experiment, it is recommended to run a simple A/A test to ensure your setup is working properly. An A/A test is a test where you run the same experiment on two of the same group, so if the results are widely different, that suggests you have an issue with your setup.
Use a large enough sample size: The larger the sample size, the more statistically significant the results will be.
Use a large enough duration: The longer the experiment runs, the more statistically significant the results will be. It is best practice to keep an experiment running for at least a week.